![]() ![]() Simple shapes (as squarish as possible), hard lights and the limitations of the engine are some of the stuff we have to keep in mind when designing new structures or props. Finding a good balance between level design (gameplay) and aesthetic is probably the most difficult challenge I have to deal with everyday. My main task as the art director is to ensure that the rest of the team is on the same page and following the moodboards, references and tone for every part of the game. Games like Destiny, Rage or Borderlands have been a huge inspiration. The player will be able to explore locations from tranquil ancient ruins, to hectic industrial sci-fi settlements. My idea behind the direction of the game was to create a world where we mix ancient structures with the sci-fi elements of the megacorporation Helios. Working as an Art Director on Ereban: Shadow Legacy has been an amazing experience so far. As a result, I ended up working on Assassin´s Creed Valhalla (a dream come true). Finally, I made the decision of my life to pursue my dreams, changing my professional career from History teacher to video games artist. ![]() I will never forget how valuable the oil painting lessons from my Auntie were. Video games and art have always been part of my life, but it was only after I started studying History that I got super interested in drawing watching youtube videos and reading books about the basics of drawing. I don´t know how many hours I’ve spent playing Final Fantasy VII with my neighbor, evening after evening just sitting in front of the tv and having fun. Like many of you, I grew up playing the classics: Sonic, Paperboy, Alex the Kidd and Golden Axe. Hello there! I’m Juanlu, co-founder and Art Director of Baby Robot Games. Today we’re very happy to continue the series by introducing you to the Art team! Meet Juanlu, Brian, Alex, Elena, and Emma! Last week we kicked off a blog series introducing you to the members of Baby Robot Games working on Ereban: Shadow Legacy - you met the Design, Narrative and Production teams and learned how they contribute to the project and what part of the game they’re most looking forward to.
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